Programs used:
Maya, Unreal Engine, Substance Painter, Photoshop
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/1c135d4d-2413-41cc-af3b-c479c04b02d0_rw_1920.png?h=801494ba8a385c7b121b73ed5c4e468b)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/390fa72f-4a1c-4551-90ec-0c8c6bd7a200_rw_1920.png?h=d2f0725eccee8a251684b498fbec7472)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/ed168a4e-bb9c-4daa-a1a1-763e31ccee80_rw_1920.png?h=6ef2f0bdcaa9a48a9e7967ab5a19d95d)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/ad13d5b6-21d8-49dd-9089-0985b1ea9f6f_rw_1920.png?h=7a7cc128b7ef74ce24f4300614f9b6c0)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/3c385446-f38a-471a-be3c-0e5e5a7073b9_rw_1920.png?h=f8b49976a4758b324dd5858444fa8261)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/d92d5bb0-f87d-4225-9431-e7d811df9f20_rw_1920.png?h=04610d19a57b0c0345d7e69ef9df8aac)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/2b5f70e0-fcef-455f-85be-f27ac4da00ea_rw_1200.png?h=925dd50e7d293daef59fb59ea562877d)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/0f594579-e212-40f4-be38-c7dc34780301_rw_1920.png?h=fc506c8ef5ea2de0a54e5fe93004d923)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/bdbfdc13-d47b-4e00-a14a-ae0a37ca3f49_rw_1920.png?h=6c035c8438fb70ea9eebad3c8c2bf741)
Pictured here are some screenshots of the game I took afterward in Unreal Engine. One of my partners, Meghan Grayson, did the body of material work and hard surface modeling. I did the whiteboxing of the world, level design, implementation, and dressed some areas. Along with that I did some early concepting.
Assets Modeled in above screenshots.
Rat Cage, Water Bottle, Skeleton Hand
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/49a5aed7-ea47-4ba5-8bda-efcdbcb89c10_rw_1920.png?h=b4947dc3a429af61557ad62079ec593d)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/21530c3f-71dd-4a11-9729-aa1b2102a01f_rw_1920.png?h=52a10b627e9e73d23bf47a081f5efe15)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/7ea1a063-23aa-4012-9434-508952ab271b_rw_1920.png?h=c4c4ae58052db7b24bc894b99116d3cb)
Pictured here are the main assets I got to work on during the project, the rat hands. Intentionally creepy, they were meant to immerse the player in this eerie rat experience. And along with looking down a rat nose in VR the whole time, it worked!
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/e32262ad-39ce-4b68-88a3-49c68d1e2014_rw_1200.png?h=1716611d8d43b9561ff05cc234767577)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/b38c877b-039b-4ab9-b3e1-bb957469d9df_rw_1200.png?h=b7a4135cce1f2db837e0a1950776bb18)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/f6b3b3dd-1dce-428c-a6eb-77cbb0d6f064_rw_1200.png?h=6b8925be8ce4a557e58c79c93d97ed09)
During this project I also created the rat head, which you do not see much of during the game anyhow. Both the hands and head were modeled in Z Brush originally, then detail was baked into them with Substance Painter.
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/8c025e42-6da9-432a-a993-2b7b002d46c6_rw_1200.png?h=c4c8d91d329c6e344ad686dc7a39f8db)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/b32f8508-bf5d-49bd-b15a-a705dd3c7414_rw_1200.png?h=4448376d91146c0e69f76dd1a05938f4)
The rat head on the left was modeled in Z Brush then the detail was baked in with Substance Painter. You can see a shot of it in Substance on the right. The texture is not extremely detailed, as it does not appear in game a lot.