The final result of this project, a scene that can be walked around in. The aim of the project is to animate an interactive space in a hand drawn style that makes every frame feel like a digital painting. The scene was programmed by myself in the Unity Game Engine.
Character concepts, set dressing concept, and a small piece of the world.
An important set dressing, created six variations to create a more interesting arcade scene.
These concepts are all about story telling and composition study. The story here is of a young girl seeking to play just one game at the arcade, she has to find creative ways to make it happen though.