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The final result of this project, a scene that can be walked around in. The aim of the project is to animate an interactive space in a hand drawn style that makes every frame feel like a digital painting. The scene was programmed by myself in the Unity Game Engine.
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Character concepts, set dressing concept, and a small piece of the world.
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An important set dressing, created six variations to create a more interesting arcade scene.
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These concepts are all about story telling and composition study. The story here is of a young girl seeking to play just one game at the arcade, she has to find creative ways to make it happen though.