Programs used:
Maya, Unity Engine, 3D Coat, Photoshop
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/3a2416a3-30a6-4601-978a-fd95e9520b36_rw_1920.png?h=f6ad3e2efa8f0292896e2d90732d0e3b)
Final Scene
This scene was created in Unity. This was a class project where the goal was to create a cozy lived in space. I chose to create a scene based off of some concepts and a game idea I had already had in the past, Fish and Chicks.
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/0a156c3c-0340-467f-aca5-b5dfb8615dff_rw_1920.png?h=b8f81094ca6e37fb58fca899a5fd3b2a)
These are two screenshots from the final scenes. While I hand painted these objects I ended up lighting them so that I could achieve a more dramatic affect and tie the whole scene together. I ended up going through many different phases of lighting trying to get the perfect feel, and this is what I ended up with.
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/296d5cfe-8170-46e4-9f51-750d93a7e74f_rw_1920.jpg?h=8e1e062de73e8b355f4a1a5837956ab1)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/a7a23b2d-4c3e-4353-b8fe-79436127ef7a_rw_1200.png?h=1fcf79d03de8846831fec0cf410bea1a)
Concepts done in Photoshop for the following models.
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/497cae3b-db60-4ff8-9d1e-167de67ff718_rw_1200.gif?h=8d4ffdbda45b2cded0a9f8485f9adf43)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/0446c4e9-2ad5-43b7-b61b-07a73fbecc09_rw_1200.gif?h=08489ff2d8775115a2821933602d02cf)
The models for the scene were all created in Maya and then textured with 3D coat. I tried to keep my poly count low because I knew that a lot of my detail would be painted in. I tried to capture the concepts looks accurately while maintaining a stylistic consistency between the two.
This chicken was created earlier in the concept phase as a style test, seeing how far I could push the painterly feeling of the world. I was extremely happy with the strong lights and color, but decided to cut back on the detail a bit to make asset production a bit quicker.