The goal of this game was to suck up objects and shoot them, causing as much destruction in the process as possible. Searching for a key, you unlock your baby mammoth's cage at the end. In this scene I created
the mammoth model and animations but not the texture, the foliage, villager models/textures/animations.
I did a lot of concept work toward the beginning. I developed a textural feel that is reminiscent of cave drawings without being outwardly so. Chunky shapes and bright colors dominate this style.
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