The goal of this game was to suck up objects and shoot them, causing as much destruction in the process as possible. Searching for a key, you unlock your baby mammoth's cage at the end. In this scene I created
the mammoth model and animations but not the texture, the foliage, villager models/textures/animations.
the mammoth model and animations but not the texture, the foliage, villager models/textures/animations.
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/8a1efe75-43cb-4bbb-b587-9e1c677a33de_rw_600.png?h=b4d63668972b6c97df4d11671ed3d25c)
I did a lot of concept work toward the beginning. I developed a textural feel that is reminiscent of cave drawings without being outwardly so. Chunky shapes and bright colors dominate this style.
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/3c7fac0d-6078-4656-97ac-a14baeb345d4_rw_1200.jpg?h=92055d986b5472c05961fa2e49c5a14a)
![](https://cdn.myportfolio.com/c4dbff08-9ef7-42ae-8b53-074a85ef4b09/a9747ac4-3959-4d15-91a3-05bfa9f868c4_rw_1920.jpg?h=70edfc4522fbcfb0ee1cce4f6e36343f)